A guide to IceBreakr’s Panthera for Arma 3.
Room clearing as a team is arguably one of the most critical maneuvers of close quarters battle (CQB). Here’s a flexible (and above all pragmatic) standard for room clearing that all gamers can rely on.
Courtesy of Bohemia Interactive, here’s the map legend for Arma 3 made easy to study and reference in the field.
Attention all snipers: Being in a position much higher (or lower) than your target means your line of sight range does not reflect the actual distance your round will travel! Don’t worry, we’ll handle all the math. Now you’ll be able to quickly and accurately account for this variable during zeroing.
We developed the “S.N.I.P.E.R. Sequence” as an acronym to aid in the systematic functioning of a sniper team as they operate, transitioning from objective to objective.
One of the core competencies of a sniper must not only be shooting with great accuracy and precision. Controlling the factors that enable you to do this is a superior skill.
Here’s a cool idea for your next mission: Positioning an SDV in the cargo hold of the Osprey wreck in Stratis.
Most of you probably already use a loophole without even realizing what it is, how significant it can be, and its advantages and disadvantages. This post explains the use of loopholes and how to shoot both from and into this spatial, perspective-based tunnel.
In this post we offer standard lines of dialogue that should shape the way a spotter communicates a target’s location to the shooter. This technique is demonstrated using the Projected Clock method in conjunction with walk on dialogue.
The Sniper Operations Manual for Arma 2 or “The SOM” covers all aspects of being a sniper or spotter in Arma 2. Available in PDF format, this manual includes the originally published content that now finds it’s home online here at GETactics.