Room clearing as a team is arguably one of the most critical maneuvers of close quarters battle (CQB). Here’s a flexible (and above all pragmatic) standard for room clearing that all gamers can rely on.
In pursuit of a standard for gamers to use for room clearing, our method aims to be as universal and effective as possible. Each step is intended to keep the situation optimal whether or not all players are aware of them. Secondly, they begin and end with common sense, which mitigates risks caused by player mistakes or game-specific interactions. Finally, you might notice we borrowed certain characteristics from published doctrine of both Delta Force and SEALs – we aren’t out to reinvent the wheel and these guys are the true professionals.
Our three steps for room clearing for gamers:
Step 1: Only two players should enter a room at a time. First person to the doorway takes point, second person follows their lead.
Step 2: First player should use the “slice the pie” technique across the doorway, checking as much of the room as they can especially the near corners.
Step 3: As first player enters, the second player follows close behind and checks the corner opposite the first player. Both players scan/clear the rest of the room from their corner moving along the outside.
Why use our method?
At the very best, two players are afforded the opportunity to operate absolutely in sync and catch their opponent(s) off guard. At the worst, one player abides, the procedure works part-time, and you’ve given yourself the best possible chance to succeed.
Sure, you and a friend might have it down to a science after years of playing together, but what happens when you find an outsider running within your ranks? Also, the pace of CQB in games occurs much more quickly and unpredictably than real life to simple borrow what the professionals do. Relying solely on tactics grounded in reality will lead to as many failures as successes.
Oh, one last thing. The more players that adopt it the better everyone’s chances become. It takes two to teamwork.
A final note on room clearing:
Something to remember in the heat of room clearing: “If you’re wrong, stay wrong.” In other words, if you burst through the door and you accidentally go straight, you forgot to reload, or your gun jams, don’t run backwards and clog up the doorway. And definitely don’t bunny hop back across the room in front of another player’s fire…
Instead, stay wrong so as to be predictable for your fellow teammates and avoid threatening overall team success. Credit to extremesealexperience.com for providing the insight for this note specifically.