One of the core competencies of a sniper must not only be shooting with great accuracy and precision. Controlling the factors that enable you to do this is a superior skill.
Using Loopholes in the Field
Most of you probably already use a loophole without even realizing what it is, how significant it can be, and its advantages and disadvantages. This post explains the use of loopholes and how to shoot both from and into this spatial, perspective-based tunnel.
Spotter/Sniper Walk On Dialogue
In this post we offer standard lines of dialogue that should shape the way a spotter communicates a target’s location to the shooter. This technique is demonstrated using the Projected Clock method in conjunction with walk on dialogue.
Sniper Team Overview
The sniper team’s organization is simple and consists of two positions: a shooter and a spotter. Don’t let the wording fool you — both are trained shooters, referred to as snipers, and in most cases have a relationship that functions interchangeably and always complimentary.
Engaging at Extreme Long-Range
Sniper rifles firing the 7.62mm round have a typical zero range of 800m. Because Arma simulates semi-realistic ballistics modeling, 800 or even 1200 meters is not the furthest distance you can engage. In this guide we explain the technique of extending the marks on your reticle for extreme long-range.
Using the Projected Clock for Spotting
While operating in a sniper team, the Projected Clock method is one of the most effective techniques for a spotter to call targets to a shooter.