With the Marksmen DLC due out next week, Episode 4 explores how the slick-looking functionality of bipods + weapon resting, along with continued tweaks to weapon sway and AI suppression, will all work to further balance Arma 3’s squad gameplay.
@GETactics The tech currently uses collision geometry, so any object with such geometry can be used for resting in theory.
— Arma 3 (@Arma3official) January 22, 2015
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